Sniper Smith wrote:GreenSeed wrote:if you really need to, you can call them "Retrofits" or "hull specializations" or better yet call them "lets not get hung up in semantics and understand that the problem as presented is this: we don't want the ship to be boring, we want people to feel in control, but we don't want to create a balance nightmare where people feel they must fly one type of ship or they are terrible at eve. given the budget and time constraints we work with, we cant spend months redesigning the hull, so we work with we already have."
hows that for a name?
Your "problem" doesn't exist.
The changes as proposed are fine, far better than Rigs were, and the whole Subsystem idea, which IS for T3's, that's what they are coded around, is just silly.. You want to use a system T3's use, in a way they don't use them.. then say it's simple cause the code is new.. no.. what you're asking for is a whole new form of slot that isn't needed.
All the issues are addressed by lowslots.. If needed CCP can add more low slot items like they are with Jump Fuel Conservation, and with the Warpspeed, but wanting them to white up a whole new system for a non-issue for ships used by a very small amount of New Eden is silly.
The ships are fine, you pick the hull for cargo, agility, speed, or tank, then you fit it the way you want.. more tank less space, more space less tank, more warp speed, more agility.. you pick..
The fact you can fit a few BAD armor mods on ships doesn't make them viable for tanking. They add **** all to the EHP, and are far worse than a bulkhead.
And the idea that there's only one JF used is just as silly.. sure the tank and the like isn't as big an issue, but the FUEL is.. Many people pick their JF by Fuel type, be it the type they already use for their caps/supers, or the one most available in their region of space.
So your saying a Jump Freighter with 669,626 EHP resist profile of E78.3% T71.8% K71.5% X73.9% is no better off than one with, 583,129 EHP, resist profile E50.0% T35.0% K34.4% X40.0%.
NB; Both profiles are the same max skill jump freighter, both max tank fits,1 fit for Armor, the other fit for hull.
Sorry but I think you need to take a lesson in how tanking works. Those "BAD" armor mods (adaptive nano plating) add 86k EHP, more than T2 bulkheads and increase the chances of survival enormously.
Why is it not possible to create subsystems for Freighters?
You say "because they are for T3's" - How did T3's come about? Why should T3's be the "only" ships able to fit subsystems?
What is so hard about asking CCP (who have people who write code and invent new things for a living) to do something new (mobile depots, mobile tractor units, micro jump drives, etc) and create a subsystem platform suitable for freighters?
Is it because they don't have time? Or because it is too hard? Or just because you say it is not needed?
People pick the best ship for their needs, if you do logistics for a large alliance, you want a JF that has the most cargo space.
Whether your super uses the same fuel as your JF is not a big deal. Naglfar and Moros are the 2 favoured Dreads, Archon is the favoured Carrier. I have and use 1 of each but use a Rhea for a JF because when I am doing logistics, I want to be able to carry as much as possible. What fuel it uses is secondary, why add to the already high risk of moving JF's around by having to do a 2nd trip because you couldn't fit as much in.
As for using the most readily available fuel, I and many other JF pilots cover a LOT of space, what is most readily available in my home system is not so readily available where i operate most.
There is an opportunity here for Devs to do something unique, add something new to TQ that involves more than just T2 blueprint - It would add new exploration, add a new facet to Reverse Engineering, create valid choices for freighter pilots, add to the income of those who hunt freighters for a living and more.
I chose the Rhea as my base due to having 1 and knowing what I expect and would like from it but the same applies to every freighter. Right now 4 of the 8 available T1 and T2 freighters have a real choice in how they fit, why not do something new and give all freighters real and valid choices?
Time delay of subsystems becoming available is not an issue, CCP have delayed introducing updates in the past. Freighters could easily continue on as they do now for a few more months. None of the proposed changes are set in stone and simply because you see them as acceptable doesn't mean they are the best option or can't be changed. Originally freighters were to be given rigs, now it is lowslots, why not subsystems (or even call them removable rigs if it helps with your T3 issue)
I'm looking at something new that could add content - Your saying, it can't be done. That is a little narrow minded